Crossroads Overview
Crossroads is a settlement on the frontier of human habitation. Established in ancient ruins 9 years ago by Klar Stonehelm, self-proclaimed Prince of Crossroads.
It is a small, but growing, mostly wooden settlement built around the 40 foot high stone walls of Klar’s caravanserai/fortress.
Crossroads is the principal settlement between the mountain dwarf kingdom to the North, the human settlement to the East, and the civilized city-states to the South.
All the region around Crossroads is a mountainous, wooded, uninhabited wilderness of strange ruins, lost shrines, dangerous creatures, and treasures waiting to be discovered.
Dwellings & Permanent Residents
Crazy Ethel: Old, female, human wizard of an impatient and quarrelous nature.
Learned Creeg: an old scholar/sage, studying the region and its history.
Lion’s Den Inn: Run by “Rude” Rudenaur. Great food & drink. Clean rooms.
Food=sp, drink=2cp, common room=2sp, private room=1gp, Bath=1spFitzy: cheerful, hulking ex-bandit, now assistant cook & earnest baker.
Wicker: handsome widow, brewer of ales, lagers, and the Crossroads Dark beer.
Watchtower of the Rangers - quietly in league with Crazy Ethel
Krane: tall, rangy, longbow, sword -- far traveled
Bowen: average size, tough, wise, missing his left arm.
Mingo: half-orc, broadsword, spear - unpleasant looking, but loyal & friendly
Hatchet Jack: Longbow, hatchets, knife
Nibs: excitable apprentice ranger (16-18), longbow, long knife
Caravanserai - rebuilt ancient fortress with extensive baths & storage below ground.
Klar Stonehelm: half-orc, ex-pit fighter, dwarf-friend, protects his fort!
A few of Klar’s twelve champions:
Smalljon: dwarf fighter, scarred & experienced
The Bill: old guard, official counter & payment taker. Large & strong!
Verna One-Eye: female ½ orc, left eye patch, strong, short-temper, battle axe.
Yujan: Horse archer, saber, short & stocky, surprisingly high Dex.
Azan the Youth: trained knight, noble background. Black hair, clean shaven.
Trading Post: sells & buys. Chandler runs the place with Klar as a silent partner.
Morrys: Blacksmith, Huge. Common work, simple weapons & repairs.
Arlo the Ferryman: older, lean, avid fisherman. Assisted by:
Mikel & Mikal: twins who operate the ferry. 20s. Not bright, some common sense.
Information is the most valuable commodity in Crossroads. The primary goal of all the powers that be in and around Crossroads is taming the wilderness and growing the village by attracting new settlers, tradesmen, and craftsmen.
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